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Ferrari 360 Project Overview 3

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03 Making the textures by acquiring them from a reference photo like the
Ferrari...etc. and cleaning the textures from the lights and preparing  
Them to use in 3dmax ph 03 then applied unwrap UVW modifier and
Art the unwrapping process to make the racing version of the car
Because the car has very complex mesh, I had to divide the car into 9
Pieces and it was one of the most complex unwrapping process I have
Ever done. Ph 04.  After this complicated operation, we had a fully  
Customized car paint setup with it we can change the color of the car
With a few clicks .

04 Making the glass : I used for some reasons transparent standard material  without any reflection adding on the top of it shellac material (Brazil Basic MTL) with the same reflection properties of the original car paint material photo 08 to simulate the continuous car body and the glass as in photo 09. We have to remember that for the glass material to work correctly we have to model the glass from the car body in a correct way to make a continuous smooth shape especially if you are doing your model with a sub division like me

 
cph 08.jpg (111941 bytes)
 

  that was the main Point of making this car I like it so much I think its the best looking car ever made and just looking to it is a joy
thanks for reading
 

 

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Links at DoLeeP.com
Ferrari Enzo Project overview
How to Make professional models

Links External

Ferrari 360 at wikipedia
 
 

 


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