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03 Making the textures by
acquiring them from a reference photo like the
Ferrari...etc. and cleaning the textures from the lights and
preparing
Them to use in 3dmax ph 03 then applied unwrap UVW modifier and
Art the unwrapping process to make the racing version of the car
Because the car has very complex mesh, I had to divide the car
into 9
Pieces and it was one of the most complex unwrapping process I
have
Ever done. Ph 04. After this complicated operation, we had
a fully
Customized car paint setup with it we can change the color of
the car
With a few clicks .
04 Making the glass : I used for some reasons transparent
standard material without any reflection adding on the top
of it shellac material (Brazil Basic MTL) with the same
reflection properties of the original car paint material photo
08 to simulate the continuous car body and the glass as in photo
09. We have to remember that for the glass material to work
correctly we have to model the glass from the car body in a
correct way to make a continuous smooth shape especially if you
are doing your model with a sub division like me

that was the main
Point of making this car I like it so much I think its the best
looking car ever made and just looking to it is a joy
thanks for reading

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Links at DoLeeP.com
Ferrari Enzo
Project overview
How to Make professional
models
Links External
Ferrari 360
at wikipedia
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