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04 more details

05 some problems with the
rims, I couldn’t find accurate blueprint so I
Had to make a new blueprint for it form photo I shot
06 again some problems like the rims with the interior cause I
didn’t have a lot of reference photo of it so I had to guess
some parts as much as I can imagine

07 adding the final touches to the model like the fuel cap to
break the
Symmetry of the shape
08 making the engine of
the car and this was a tricky because I want it to be light as
possible.

09 final details adding
the logos, door handles,

10 preparing the model for
the animation by collapsing the model by
Cutting the moving pieces in the car like the doors and mirrors
And setting a beta rig for the car
Step 4
Lighting
Tried some setups but I ended with 3 point lighting setup
because it's very easy to tweak overall it did the job and the
car lighting is very cool it's ok for now
Step5 Mapping & Brazil Rendering Materials
01 Setting the primary car paint material using
Brazil basic MTL shader.
I used it over the advanced car paint material that’s shipped
with Brazil
Render system cause it is faster at setting it up and it is
faster in
the rendering time. If you can't control it you can get away
with a very Good results .
02 You can't have a good
reflection without having an environment to
Reflect. I want it to look good without making a whole
reflecting
Environment cause it will take a lot of time to make and to
render so
Instead I decide to use an HDRI (High Dynamic Range Image) and
the
Benefits for using this technique are:
-
not bothering
with making environment
-
putting the car
in any environment you may make in the future without
effecting the beauty of the renders
-
HDRI gives a
pleasant look over the realism. Overall when you put the
render time in the equation you find it gives the best
result for animation.
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