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Ferrari Enzo Project Overview 1

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the Goals
The main goal of the project is to create the car with every detail I can do or I can spot without any attention to the poly count in other words modeling with no limits

 The Modeling
after knowing what is my goal start modeling as always I'm not going to go throw the entire process of modeling but am going over it quickly and let the screen shoots from max do the most of the talking
But just some tips for this process
Use hot keys as much as u can
Customize your interface
Use max script
Use auto grid for creating new objects
Try to make your modeling as clean as you can do that by maintaing Your
edges loops , 4 sided polys ,Polys sizes near to each other as much as u can
When make your model clean max will work better max crashes lot when you model in incorrect way like have 5 or more sided poly I take edges loops as an evidence that this is a good model or not 
Finally every project you do you will know more stuff and max is great tool for poly modeling and u can do any thing with it just you have to know how
Modeling process

I decide to start from the car's nose its very odd shape for a car and where to start modeling is very important step so here we go
 

1-Getting the general look for the nose and trying not to add lot of details just the general layout
  

2-Adding some details to front and start working in the middle part of the car
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3-Making the head light cut in the front and rebuild the sides of the front
 04.jpg (559754 bytes)

4-added the doors and some improvement to the front not getting into any small details just for now
 05.jpg (546679 bytes)

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