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Ferrari Enzo Project overview  "Modeling Tips and hints"
after knowing what is my goal start modeling as always I'm not going to go throw the entire process of modeling but am going over it quickly and let the screen shoots from max do the most of the talking
But just some tips for this process
Use hot keys as much as u can
Customize your interface
Use max script
Use auto grid for creating new objects
Try to make your modeling as clean as you can do that by maintain Your
edges loops , 4 sided polys ,Polys sizes near to each other as much as u can
When make your model clean max will work better max crashes lot when you model in incorrect way like have 5 or more sided poly I take edges loops as an evidence that this is a good model or not 
Finally every project you do you will know more stuff and max is great tool for poly modeling and u can do any thing with it just you have to know how


Ferrari 360 Project Overview
Some stuff I kept in mind while working at this project:
create simple animation (about 500 frames) for my demo reel considering some elements to be made while working at this project like the beauty of the model, high quality materials and realistic renders and I have to keep my render time under 2.30 min and my model under 400K poly because of my hardware limitation and you will see though my work that I worked really hard to achieve this goals

How To Make Professional Models
Its an Important Subject I think lots of people don’t know what is the right path to make good models part of those people don’t know how to use the modeling tools right whatever this modeling tool is and whatever your 3d software is and the other part of the people made the effort to learn the modeling tools but for some reasons they cant make good models that they don’t have the touch or the brain the talent what ever you like to call it and I think most of the people are this kind they know how the tool work but the can produce good looking CG models  .


Subject not available
Rewriting the subject and to be updated soon


Chose The Right Details To Model

In real life every thing has details you can't simply do – unless you are one of X-Men or so – so choosing what to do and what to don’t can be pain some time and can be tricky in another times so some stuff to keep in mind while you chose what to do .


Subject not available

Rewriting the subject and to be updated soon


Glow "Novice"

For more Information about this phenomenon in real life and how to do it in 3ds max I couldn't find any any better than Neil Blevins's Article about this Issue its good read
http://www.neilblevins.com/cg_education/specular_bloom/specular_bloom.htm
about my way which using Combustion 4 to achieve the Specular Bloom .


 


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